Skull & Shackles

DamielAfter completing the Rise of the Runelords, our group has moved on to the Skull & Shackles adventure path. I decided to play Damiel, the alchemist from the Character Add-On Deck. He’s the one on the left in the picture above. I chose him because I like the idea of throwing alchemical bombs in a fantasy setting. On ships even.

We are only through two scenarios, but so far it is pretty much the same as the first adventure path. The inclusion of ships doesn’t add that much, so far. Maybe as we progress it will become more integral. I don’t mind playing this game in a group of six players, but I think the game shines with one or two people playing two characters. I’ve played it solo and with my 6-year-old, and the game is much more of a puzzle and adventure than with five ore six players.

We were consistently playing Rise of the Rulelords every week to get it finished, but I think now we’ll pace ourselves a bit with Skull & Shackles. I do think the game can get repetitive, but I still enjoy the time playing, mostly because of the people I play with.

Which brings me to the Pathfinder organized play that Piazo has created for use in store and at other public gatherings. This is a great way for players to enjoy the multiplayer experience without a regular play group. I myself have to be very selective with the time I spend gaming, and will probably not go store to play. There is something about playing with friends that make the experience so much better. Risking a few hours to game with a random group, however fun it may end up, just isn’t something I do often, mainly because of the chance at playing with people that might annoy me. Does that make me a bad gamer?

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