We are joined this week by friend of the podcast, Thomas Roybal, a university professor that has used games and gaming concepts for years in his classrooms.
He gives us examples of games he was occasionally able to play with the kids when he taught high school, and his more subtle way of using games at the university.
Ryan and Nathan are joined by Daniel Hadlock. Brent and Sam are conspicuously absent. Daniel is president of Tasty Minstrel Games and caries out a variety of tasks in order to get games out to market. Sit back and listen while Daniel answers Nathan and Ryan’s quetions.
We sit down with Tim Fowers of Fowers Games creator of Wok Star, Burgle Bros, Hardback, Paperback, Now Boarding and Fugitive. We talk his company and distribution philosophy and what is going on at his company.
Then we talk pacing in games, strong finishes, and alternate win conditions.
Brent returns, barely, from BGG.Con and we discuss many of the events he enjoyed and games he played including Nusfjord, Majesty: For the Realm, Reworld, Otys, Roll Player, the Puzzle Hunt, and more.
Brent also conducts and interview with a Ravensburger North America representative about their upcoming games!
This week Nathan, Ryan and Brent discuss what attracts them to games, and what instantly repels them. They start out with introductions and move into talking about deckbuilders, engine builders, and direct attacks.
Don’t forget to pick up Ryan Decaria’s book, Devil in the Microscope for Kindle. Print and audio versions will be released later this year.
This podcast includes two different interviews, both with game industry professionals.
We start with Craig Nybo of Quirky Engine Entertainment. Craig is an author, musician, and game designer. Quirky Engine Entertainment publishes under a few different games including 3 Headed Giant, Gangrene Games, and GameARama. Games include Eyeball Boxing, Trash War, and Hoagie.
We also speak with Mike from Epic Puzzles and Games, a nice store that supports the board game community in the greater Salt Lake City area.