We talk about more games played at SaltCON including Fast Forward: Flee, Fast Forward: Fear, Verflucht!, Dominion: Nocturne. We discuss Con Games feedback, and have a few more interviews from attendees.
We have just returned from SaltCON 2018 and we have reports on the events we ran for the convention inlcuding a Game Show, Werewolf, and a Puzzle Hunt.
We also (mainly Nathan) played large group games of Deception Murder In Hong Kong and Salem 1692.
We also talk about other convention events, games, dealers, and other SaltCON stuff.
And is that Brent and Sam on the same episode? This episode might explode in 60 seconds.
Ryan, Brent, Nathan and Matt sit down and discuss current news and Kickstarters.
They start by talking about convention expectations, meander into prototypes, then jump into what is new!
We sit down with Tim Fowers of Fowers Games creator of Wok Star, Burgle Bros, Hardback, Paperback, Now Boarding and Fugitive. We talk his company and distribution philosophy and what is going on at his company.
Then we talk pacing in games, strong finishes, and alternate win conditions.
This week we are joined by Shane Larsen as we talk about complexity in games including talks about Puerto Rico, Through the Ages, Lorenzo Il Magnifco, and many more. Are complex games better, or just longer?
This week we take a half dozen of your questions and answer them. Why do people play cooperative games? How do you make sure that hype doesn’t affect you when you are evaluating a game? What do you do when you are mathematically eliminated from the game?
Welcome to episode 201 of the Meeple Nation podcast. This week our opener is our origin story. Then we get into the meat of the podcast where we discuss advice for new people entering our hobby, and a reminder that we need to be aware of others as we game. Be nice, Brent!
We have reached 200 episodes and gather to talk news. We discuss Kickstarters from Brian’s Got Game, CMoN Unlimited, TMG, and more. Also news from Plan B, and more.
We take time this episode to discuss four games we have been playing. In addition to Nathan’s update on Imperial Assault, we discuss Azul, from Michael Kiesling and Plan B Games, Exodus Fleet from TMG, and Tichu, published in English by Rio Grande Games.
Charterstone has begun, and while we say little about it, Ryan riffs on people trying to make permanence temporary in Legacy games.
We also discuss some games we have played recently, including Crosstalk, Nmbr9, Timebomb: Evolution, and Terraforming Mars: Venus Next.